When the caster utters the spell of creeping doom, he calls forth a mass of from 500 to 1,000 ([1d6 + 4] x 100) venomous,
biting and stinging arachnids, insects, and myriapods. This carpetlike mass swarms
in an area 20 feet square. Upon command from the caster, the swarm creeps forth
at 10 feet per round toward any prey within 80 yards, moving in the direction
in which the caster commands. The creeping doom slays any creature subject to
normal attacks, as each of the small horrors inflicts 1 point of damage (each
then dies after its attack), so that up to 1,000 points of damage can be inflicted
on creatures within the path of the creeping doom. If the creeping doom
travels more than 80 yards away from the summoner, it loses 50 of its number for each
10 yards beyond 80 yards. For example, at 100 yards, its number has shrunk by
100. There are a number of ways to thwart or destroy the creatures forming the
swarm. The solutions are left to the imaginations of players and DMs.
Table of Contents