Sphere: Charm
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Range: 80 yds.
| Components: V, S, M
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Duration: 1 rd./level
| Casting Time: 1 rd.
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Area of Effect: 1d4 creatures in 40-ft. sq.
| Saving Throw: Special
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d10
| Reaction
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1
| Wander away (unless prevented) for duration of spell
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2-6
| Stand confused one round (then roll again)
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7-9
| Attack nearest creature for one round (then roll again)
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10
| Act normally for one round (then roll again)
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