By employing an animate rock spell, the caster causes a stone object of up to the indicated size to move
(see the 6th-levelanimate object spell.). The animated stone object must be separate (not a part of a huge
boulder or the like). It follows the desire of the caster--attacking, breaking
objects, blocking--while the magic lasts. It has no intelligence or volition of
its own, but it follows instructions exactly as spoken. Only one set of
instructions for one single action can be given to the animated rock, and the directions
must be brief, about a dozen words or so. The rock remains animated for one
round per experience level of the caster. The volume of rock that can be animated
is also based on the experience level of the caster--2 cubic feet of stone per
level, such as 24 cubic feet, a mass of about man-sized, at 12th level.
While the exact details of the animated rock are decided by the DM, its Armor
Class is no worse than 5, and it has 1d3 hit points per cubic foot of volume.
It uses the attack roll of the caster. The maximum damage it can inflict is 1d2
points per caster level. Thus, a 12th-level caster's rock might inflict 12 to
24 points of damage. Movement for a man-sized rock is 60 feet per round. A rock
generally weighs from 100 to 300 pounds per cubic foot.
The material components for the spell are a stone and drop of the caster's
blood.
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