The cloak of bravery spell can be cast upon any willing creature. The protected individual gains a
bonus to his saving throw against any form of fear encountered (but not
awe--an ability of some lesser and greater powers). When cast, the spell can affect
one to four creatures (caster's choice). If only one is affected, the saving
throw bonus is +4. If two are affected, the bonus is +3, and so forth, until four
creatures are protected by a +1 bonus. The magic of the cloak of bravery spell works only once and then the spell ends, whether or not the creature's
saving throw is successful. The spell ends after eight hours if no saving throw
is required before then.
The reverse of this spell, cloak of fear, empowers a single creature touched to radiate a personal aura of fear, at
will, out to a 3-foot radius. All other characters and creatures within this aura
must roll successful saving throws vs. spell or run away in panic for 2d8
rounds. Affected individuals may or may not drop items, at the DM's option.
The spell has no effect upon undead of any sort. The effect can be used only
once, and the spell expires after eight hours if not brought down sooner.
Members of the recipient's party are not immune to the effects of the spell.
The material component for the cloak of bravery spell is the feather of an eagle or hawk. The reverse requires the tail
feathers of a vulture or chicken.
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