When a call lightning spell is cast, there must be a storm of some sort in the area--a rain shower,
clouds and wind, hot and cloudy conditions, or even a tornado (including a
whirlwind formed by a djinn or air elemental of 7 Hit Dice or more). The caster is
then able to call down bolts of lightning. The caster can call down one bolt
per turn. The caster need not call a bolt of lightning immediately--other
actions, even spellcasting, can be performed; however, the caster must remain
stationary and concentrate for a full round each time a bolt is called. The spell has
a duration of one turn per caster level. Each bolt causes 2d8 points of
electrical damage, plus an additional 1d8 points for each of the caster's experience
levels. Thus, a 4th-level caster calls down a 6d8 bolt (2d8+4d8).
The bolt of lightning flashes down in a vertical stroke at whatever distance
the spellcaster decides, up to 360 yards away. Any creature within a 10-foot
radius of the path or the point where the lightning strikes suffers full damage
unless a successful saving throw vs. spell is rolled, in which case only one-half
damage is taken.
Because it requires a storm overhead, this spell can only be used outdoors. It
does not function under ground or under water.
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