When used by a priest, this spell can detect if a person or monster is under
the influence of a charm spell, or similar control such as hypnosis, suggestion, beguiling, possession, etc. The creature rolls a saving throw vs. spell and, if successful, the
caster learns nothing about that particular creature from the casting. A caster who
learns that a creature is being influenced has a 5% chance per level to
determine the exact type of influence. Up to 10 different creatures can be checked
before the spell wanes. If the creature is under more than one such effect, only
the information that the charms exist is gained. The type (since there are
conflicting emanations) is impossible to determine.
The reverse of the spell, undetectable charm, completely masks all charms on a single creature for 24 hours.
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