The recipient of this spell gains the benefit of a bless spell (+1 to attack rolls and saving throws) and a special bonus of 1d8
additional hit points for the duration of the spell. The aid spell enables the recipient to actually have more hit points than his full
normal total. The bonus hit points are lost first when the recipient takes
damage; they cannot be regained by curative magic.
For example, a 1st-level fighter has 8 hit points, suffers 2 points of damage
(8-2 = 6), and then receives an aid spell that gives 5 additional hit points. The fighter now has 11 hit points,
5 of which are temporary. If he is then hit for 7 points of damage, 2 normal
hit points and all 5 temporary hit points are lost. He then receives a cure light wounds spell that heals 4 points of damage, restoring him to his original 8 hit
points.
Note that the operation of the spell is unaffected by permanent hit point
losses due to energy drain, Hit Die losses, the loss of a familiar, or the
operation of certain artifacts; the temporary hit point gain is figured from the new,
lower total.
The material components of this spell are a tiny strip of white cloth with a
sticky substance (such as tree sap) on the ends, plus the priest's holy symbol.
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