When this spell is cast, the recipient can move through any type of
terrain--mud, snow, dust, etc.--and leave neither footprints nor scent. The area that is
passed over radiates magic for 1d6 turns after the affected creature passes.
Thus, tracking a person or other creature covered by this spell is impossible by
normal means. Of course, intelligent tracking techniques, such as using a
spiral search pattern, can result in the trackers picking up the trail at a point
where the spell has worn off.
The material component of this spell is a sprig of pine or evergreen, which
must be burned and the ashes powdered and scattered when the spell is cast.
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