By means of this spell, the caster is able to cause plants in the area of
effect to entangle creatures within the area. The grasses, weeds, bushes, and even
trees wrap, twist, and entwine about the creatures, holding them fast for the
duration of the spell. Any creature entering the area is subject to this effect.
A creature that rolls a successful saving throw vs. spell can escape the area,
moving at only 10 feet per round until out of the area. Exceptionally large
(gargantuan) or strong creatures may suffer little or no distress from this
spell, at the DM's option, based on the strength of the entangling plants.
The material component is the caster's holy symbol.
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