Prismatic Spray

(Conjuration/Summoning)

Range: 0
Components: V, S
Duration: Instantaneous
Casting Time: 7
Area of Effect: 70 x 15 ft. spray
Saving Throw: Special

When this spell is cast, the wizard causes seven shimmering, multicolored rays of light to flash from his hand in a triangular spray. This spray is 70 feet long and spreads to 15 feet wide at the end. It includes all colors of the visible spectrum; each ray has a different power and purpose. Any creature with fewer than 8 Hit Dice struck by a ray is blinded for 2d4 rounds, regardless of any other effect.

Any creature in the area of effect will be touched by one or more of the rays. To determine which ray strikes a creature, roll 1d8 and consult the following table:

Prismatic Spray Results

1 = red
5 = blue
2 = orange
6 = indigo
3 = yellow
7 = violet
4 = green
8 = struck by two rays, roll again twice (ignoring any 8s)

Color
Order

of Ray
of Ray
Effect of Ray
Red
1st
Inflicts 20 points of damage, save vs. spell for half.
Orange
2nd
Inflicts 40 points of damage, save vs. spell for half.
Yellow
3rd
Inflicts 80 points of damage, save vs. spell for half.
Green
4th
Save vs. poison or die; survivors suffer 20 points of poison


damage.
Blue
5th
Save vs. petrification or be turned to stone.
Indigo
6th
Save vs. wand or go insane.
Violet
7th
Save vs. spell or be sent to another plane.

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