By means of this spell, the caster sets up a natural repulsion between the
affected object and all other living things except himself. Thus, any living
creature attempting to touch the affected object is repulsed (unable to come closer
than 1 foot), or repulses the affected object, depending on the relative mass
of the two (a halfling attempting to touch an iron chest with an avoidance spell upon it will be thrown back, while the chest will skitter away from a
giant-sized creature as the creature approaches).
The material component for the spell is a magnetized needle. The spell cannot
be cast upon living things; any attempt to cast avoidance upon the apparel or
possessions of a living creature entitles the subject creature to a saving throw
vs. spell.
The reverse of this spell, attraction, uses the same material components and sets up a natural attraction between
the affected object and all living things. A creature is drawn to the object if
the creature is smaller, or the object slides toward the creature if the
creature is larger. It takes a successful bend bars/lift gates roll to remove the
enchanted object once it has adhered to an object or creature.
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