This spell can have one of two effects, at the caster's option: Either great
hail stones pound down for one round in a 40-foot-diameter area and inflict 3d10
points of damage to any creatures within the area of effect, or driving sleet
falls in an 80-foot-diameter area for one round per caster level. The sleet
blinds creatures within its area for the duration of the spell and causes the
ground in the area to be icy, slowing movement by 50% and making it 50% probable
that a creature trying to move in the area slips and falls. The sleet also
extinguishes torches and small fires.
Note that this spell will negate a heat metal spell.
The material components for this spell are a pinch of dust and a few drops of
water.
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