Range: 120 yds.
| Components: V, S, M
|
Duration: 2 rds. + 1 rd./level
| Casting Time: 4
|
Area of Effect: Up to 60-ft. cube
| Saving Throw: Special
|
D10 Roll
| Action
|
1
| Wander away (unless prevented) for duration of spell
|
2-6
| Stand confused for one round (then roll again)
|
7-9
| Attack nearest creature for one round (then roll again)
|
10
| Act normally for one round (then roll again)
|