This spell enables the wizard to bestow the power of magical flight. The
creature affected is able to move vertically and horizontally at a rate of 18 (half
that if ascending, twice that if descending in a dive). The maneuverability
class of the creature is B. Using the fly spell requires as much concentration as walking, so most spells can be cast
while hovering or moving slowly (movement of 3). Possible combat penalties while
flying are known to the DM (found in the “Aerial Combat” section of Chapter 9 of the DMG). The exact duration of the spell is always
unknown to the spellcaster, as the variable addition is determined secretly by
the DM.
The material component of the fly spell is a wing feather of any bird.
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