When the wizard casts this spell, he develops a powerful electrical charge
that gives a jolt to the creature touched. The spell remains in effect for one
round per level of the caster or until it is discharged by the caster touching
another creature. The shocking grasp delivers 1d8 points of damage, plus 1 point
per level of the wizard (for example, a 2nd-level wizard would discharge a shock
causing 1d8+2 points of damage). While the wizard must come close enough to
his opponent to lay a hand on the opponent's body or upon an electrical conductor
that touches the opponent's body, a like touch from the opponent does not
discharge the spell.
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