Mending
(Alteration)
Range: 30 yds.
| Components: V, S, M
|
Duration: Permanent
| Casting Time: 1
|
Area of Effect: 1 object
| Saving Throw: None
|
This spell repairs small breaks or tears in objects. It will weld a broken
ring, chain link, medallion, or slender dagger, providing but one break exists.
Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as
strong as new. A hole in a leather sack or wineskin is completely healed over
by a mending spell. This spell does not, by itself, repair magical items of any type. One
turn after the spell is cast, the magic of the joining fades, and the effect
cannot be magically dispelled. The maximum volume of material the caster can mend
is 1 cubic foot per level.
The material components of this spell are two small magnets of any type
(lodestone in all likelihood) or two burrs.
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