Injury and Death
Sometimes, no degree of luck, skill, ability, or resistance to various attacks
can prevent harm from coming to a character. The adventuring life carries with
it unavoidable risks. Sooner or later a character is going to be hurt.
To allow characters to be heroic (and for ease of play), damage is handled
abstractly in the AD&D game. All characters and monsters have a number of hit
points. The more hit points a creature has, the harder it is to defeat.
Damage is subtracted from a character's (or creature's) hit points. Should one
of the player characters hit an ogre in the side of the head for 8 points of
damage, those 8 points are subtracted from the ogre's total hit points. The
damage isn't applied to the head, or divided among different areas of the body.
Hit point loss is cumulative until a character dies or has a chance to heal
his wounds.
Cwell the Fine, with 16 hit points, is injured by an orc that causes 3 points
of damage. Fifteen minutes later, Cwell runs into a bugbear that inflicts 7
points of damage, Cwell has suffered 10 points of damage. This 10 points of damage
remains until Cwell heals, either naturally or through magical means.
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