Movement in Combat
Since a round is roughly a minute long, it should be easy for a character to
move just about anywhere he wants during the course of the round. After all,
Olympic-class sprinters can cover vast amounts of ground in a minute.
However, a character in an AD&D game is not an Olympic sprinter running in a
straight line. He is trying to maneuver through a battle without getting
killed. He is keeping his eyes open for trouble, avoiding surprise, watching his
back, watching the backs of his partners, and looking for a good opening, while
simultaneously planning his next move, sometimes through a haze of pain. He may be
carrying a load of equipment that slows him down significantly. Because of all
these things, the distance a character can move is significantly less than
players generally think.
In a combat round, a being can move up to 10 times its movement rating (see Chapter 14: Time and Movement) in feet. Thus, if a character has a movement rating of 9,
he can move up to 90 feet in a round. However, the types of moves a character
can make during combat are somewhat limited.
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