Table 55:

Standard Modifiers to Initiative

Specific Situation
Modifier
Hasted
-2
Slowed
+2
On higher ground
-1
Set to receive a charge
-2
Wading or slippery footing
+2
Wading in deep water
+4
Foreign environment*
+6
Hindered (tangled, climbing, held)
+3
Waiting (see p. 112)
+1

*This applies to situations in which the party is in a completely different environment (swimming underwater without the aid of a ring of free action, for example).

Everyone in the party who will be involved in the round's action must qualify for the modifier. For example, all members of a party must be on higher ground than the opposition in order to get the higher ground modifier. The DM will probably ask each player where his character is standing in order to clarify this.

The side with the lowest modified roll on 1d10 has the initiative and acts first.

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