Effects of Specialization
When a character specializes with a melee weapon, he gains a +1 bonus to all his attack rolls with that weapon and a +2
bonus to all damage rolls (in addition to bonuses for Strength and magic). The
attack bonuses are not magical and do not enable the character to affect a
creature that can be injured only by magical weapons.
Bow and crossbow specialists gain an additional range category: point blank. Point-blank range
for bows is from six feet to 30 feet. Point-blank range for crossbows is from
six feet to 60 feet. At point-blank range, the character gains a +2 modifier on
attack rolls. No additional damage is caused, but Strength (for bows) and
magical bonuses apply. Furthermore, if the character has an arrow nocked and drawn,
or a bolt loaded and cocked, and has his target in sight, he can fire at the
beginning of the round before any initiative rolls are made.
Fighters who specialize also gain extra attacks earlier than those who don't
specialize. Bonus attacks for specialists are listed on Table 35. The use of this table is explained in Chapter 9: Combat. Bow specialists do not gain any additional attacks per round.
Table of Contents