Table 117:

Special Purpose Weapons

A. Purpose

Purpose must suit the type and alignment of the weapon in question. Killing is always restricted to evil when the weapon is of good alignment. Weapons edicated to slaying monsters will always be either good and slay neutral or evil monsters, or evil and slay neutral or good monsters.

D100

Roll
Purpose
01-10
Defeat/slay diametrically opposed alignment*
11-20
Defeat priests (of a particular type)
21-30
Defeat fighters
31-40
Defeat wizards
41-50
Defeat thieves
51-55
Defeat bards
56-65
Overthrow law and/or chaos
66-75
Defeat good and/or evil
76-95
Defeat nonhuman monsters
96-00
Other

* The purpose of the true neutral version of this weapon is to preserve the balance (see "
Alignment '') by defeating/slaying powerful beings of the extreme alignments (lawful good, lawful evil, chaotic good, chaotic evil).

B. Special Purpose Power

The power will operate only in pursuit of the special purpose.

D100

Roll
Power
01-10
blindness* for 2d6 rounds
11-20
confusion* for 2d6 rounds
21-25
disintegrate*
26-55
fear* for 1d4 rounds
56-65
insanity* for 1d4 rounds
66-80
paralysis* for 1d4 rounds
81-00
+2 to all saving throws, -1 to each die of damage sustained

* Upon scoring a hit with the weapon unless the opponent succeeds with a saving throw vs. spell.

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