D100
|
|
Roll
| Purpose
|
01-10
| Defeat/slay diametrically opposed alignment*
|
11-20
| Defeat priests (of a particular type)
|
21-30
| Defeat fighters
|
31-40
| Defeat wizards
|
41-50
| Defeat thieves
|
51-55
| Defeat bards
|
56-65
| Overthrow law and/or chaos
|
66-75
| Defeat good and/or evil
|
76-95
| Defeat nonhuman monsters
|
96-00
| Other
|
D100
|
|
Roll
| Power
|
01-10
| blindness* for 2d6 rounds
|
11-20
| confusion* for 2d6 rounds
|
21-25
| disintegrate*
|
26-55
| fear* for 1d4 rounds
|
56-65
| insanity* for 1d4 rounds
|
66-80
| paralysis* for 1d4 rounds
|
81-00
| +2 to all saving throws, -1 to each die of damage sustained
|