D100
|
|
Roll
| Power*
|
01-07
| Charm person on contact—3 times/day
|
08-15
| Clairaudience, 30 yards range—3 times/day, 1 round per use
|
16-22
| Clairvoyance, 30 yards range—3 times/day, 1 round per use
|
23-28
| Determine direction and depth—2 times/day
|
29-34
| ESP, 30 yards range—3 times/day, 1 round per use
|
35-41
| Flying, 120 feet/turn—1 hour/day
|
42-47
| Heal—1 time/day
|
48-54
| Illusion, 120 yards range—2 times/day, as the wand
|
55-61
| Levitation, 1-turn duration—3 times/day, at 6th level of magic use ability
|
62-67
| Strength—1 time/day (upon wielder only)
|
68-75
| Telekinesis, 250 pounds maximum—2 times/day, 1 round each use
|
76-81
| Telepathy, 60 yards range—2 times/day
|
82-88
| Teleportation—1 time/day, 600 pounds maximum, casting time 2
|
89-94
| X-ray vision, 40 yards range—2 times/day, 1 turn per use
|
95-97
| Roll twice on this table ignoring scores of 95-97
|
98-99
| Character may choose 1 power from this table
|
00
| Character may choose 1 power from this table, and then roll for a Special
Purpose on Table 117
|