Table 115:

Weapon Primary Abilities

D100

Roll
Ability
01-11
Detect "elevator"/shifting rooms/walls in a 10-foot radius
12-22
Detect sloping passages in a 10-foot radius
23-33
Detect traps of large size in a 10-foot radius
34-44
Detect evil/good in a 10-foot radius
45-55
Detect precious metals, kind, and amount in a 20-foot radius
56-66
Detect gems, kind, and number in a 5-foot radius
67-77
Detect magic in a 10-foot radius
78-82
Detect secret doors in a 5-foot radius
83-87
Detect invisible objects in a 10-foot radius
88-92
Locate object in a 120-foot radius
93-98
Roll twice on this table ignoring scores of 93 to 00
99-00
Roll on Table 116 instead

If the same ability is rolled twice or more, range of the power is double, triple, etc.

All abilities function only when the weapon is held, drawn, and the possessor is concentrating on the desired result. A weapon can perform only one function at a time, and thus can fight or detect but one thing at a time.

Other abilities can be created by the DM.

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