Sword of Sharpness: This weapon is treated as +3 or better for purposes of who or what can be hit
by it, even though it gets only a +1 bonus to attack and damage rolls. Its
power is great, however, for on a very high attack roll, it will sever an
extremity—arm, leg, neck, tail, tentacle, whatever (but not head) determined by random
dice roll:
|
| Modified score
|
| Opponent is
| to sever*
|
| normal/armored
| 19-21
|
| larger than man-sized
| 20-21
|
| Solid metal or stone
| 21
|
* Considering only the sword's bonus of +1.
A sword of sharpness will respond to its wielder's desire with respect to the light it sheds—none,
a 5-foot circle of dim illumination, a 15-foot light, or a 30-foot radius glow
equal to a light spell.
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