Scimitar of Speed: This is a magical weapon, usually of +2 bonus, that automatically grants its
wielder the first attack in a melee round, even though some magical effect might
have otherwise slowed his speed and reaction time. It also allows more than
one strike in some rounds, increasing the wielder's figure for attacks per melee
round by one place, so that if one attack is normal, then the improvement is to
two attacks per round. This increase in attacks is cumulative with any other
bonus attacks (such as those provided by a haste spell).
The order of attacks in the round is determined normally after the wielder of
the scimitar of speed has made his first attack to begin activity in the round. It is possible, for
instance, that a wielder entitled to three attacks in the round will attack
once before any other action takes place, and then (because of poor initiative
rolls or other factors) take his remaining two attacks at the very end of the
round.
There is a chance (25%) that the weapon will have a bonus of something other
than +2; if this occurs, roll percentile dice and refer to the following table
to determine the appropriate bonus:
D100 Roll
| Type
| XP Value
|
01-50
| +1
| 2,500
|
(normal form)
| +2
| 3,000
|
51-75
| +3
| 3,500
|
76-90
| +4
| 4,000
|
91-00
| +5
| 4,500
|
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