Plate Mail of Etherealness: This is seemingly normal plate mail +5, but if a command word is spoken, the suit enables its wearer and all
nonliving items he wears and carries to become ethereal, as if oil of etherealness had been used. While in the ethereal state the wearer cannot attack material
creatures. A phase door spell will negate the ethereal state and prevent the armor from functioning
for one day.
There are 20 charges placed upon plate mail of etherealness. Once used, these cannot be replaced or recharged. Furthermore, every five
uses reduces the bonus of the armor by one: If five charges are used to become
ethereal, the armor is +4, if 10 are used it is +3, +2 if 15 are used, and only +1
if all 20 are exhausted.
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