Scarab Versus Golems: This magical pin enables its wearer to detect any golem within 60 feet, although he must concentrate in order for the detection to take place. Furthermore, the scarab enables its possessor to combat a golem, with hand-held or missile weapons, as if it were a normal monster, with no special defenses. Each scarab has this effect with regard to a different sort of golem. Roll percentile die and consult the table below:

D100
Type(s) of Golem
XP
Roll
Affected by Scarab
Value
01-30
Flesh
400
31-55
Clay
500
56-75
Stone
600
76-85
Iron
800
86-95
Flesh, Clay, Wood
900
96-00
Any golem
1,250

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