Scarab of Insanity: This item is indistinguishable from any other amulet, brooch, or scarab. When
displayed and a command word is spoken, all other creatures within a 20-foot
radius must save vs. spell with a -2 penalty (and -10% penalty to any magic
resistance as well). Those failing the save are completely insane for 1d4+8 rounds,
unable to cast spells or use reasoning of any sort (treat as a confusion spell with no chance for acting in a non-confused manner). The scarab has 1d8+8
charges.
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