Quaal's Feather Token: Feather tokens are small magical devices of various forms to suit special needs. The types
of tokens are listed below. Other token-types can be created as desired. Each
token is usable once. To determine the type of feather token discovered, consult the following table:
D20 Roll
| Tokens
|
1-4
| Anchor
|
5-7
| Bird
|
8-10
| Fan
|
11-13
| Swan Boat
|
14-18
| Tree
|
19-20
| Whip
|
Anchor: a token useful to moor a craft in water so as to render it immobile for up to
one full day.
Bird: a token that can be used to drive off hostile avian creatures or as a vehicle
of transportation equal to a roc of the largest size (one-day duration).
Fan: a token that forms a huge flapping fan which can cause a strong breeze in an
area large enough to propel one ship. This wind is not cumulative with existing
wind speeds—if there is already a strong breeze blowing, this cannot be added
to it to create a gale. It can, however, be used against it to create an area
of relative calm or lesser winds (though this will not affect wave size in a
storm, of course). The fan can be used up to eight hours a day. It will not
function on land.
Swan boat: a token that forms a huge swanlike boat capable of swimming at a rate of 24,
and carrying eight horses and gear or 32 men or any equivalent combination
(one-day duration).
Tree: a token that causes a great oak to spring into being (6-foot diameter trunk,
60-foot height, 40-foot top diameter).
Whip: a token that causes a huge leather whip to appear and be wielded against any
opponent desired (+1 weapon, 9th-level fighter's attack roll, 1d6+1 points
damage plus a saving throw vs. spell or be bound fast for 1d6+1 rounds) for up to
six turns. (See Sword of dancing).
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