Manual of Golems: This compilation is a treatise on the construction and animation of golems. It
contains all of the information and incantations necessary to make one of the
four sorts of golems.
The construction and animation of a golem takes a considerable amount of time
and costs quite a bit as well. During the construction/animation process, a
single wizard or priest must have the manual at hand to study, and he must not be
interrupted. The type of manual found is determined by rolling 1d20 and
consulting the table below:
D20
Roll
| Type of Golem
| Construction Time
| GP
Cost
|
1-5
| Clay (P)
| 1 month
| 65,000
|
6-17
| Flesh (W)
| 2 months
| 50,000
|
18
| Iron (W)
| 4 months
| 100,000
|
19-20
| Stone (W)
| 3 months
| 80,000
|
Once the golem is finished, the writing fades and the book is consumed in
flames. When the ashes of the manual are sprinkled upon the golem, the figure
becomes fully animated.
It is assumed that the user of the manual is of 10th or higher level. For
every level of experience under 10th, there is a cumulative 10% chance that the
golem will fall to pieces within one turn of completion due to the maker's
imperfect understanding.
If a priest reads a work for wizards, he will lose 10,000-60,000 experience
points. A wizard reading a priestly work will lose one level of experience. The
DM must decide in advance which it is meant for. Any other class of character
will suffer 6d6 hit points of damage from opening the work.
Table of Contents