Horn of Valhalla: There are four varieties of this magical device. Each appears to be a normal
instrument until its command word is spoken. Then, each summons a number of
berserkers from Valhalla to fight for the character who summoned them by blowing
the horn. Each variety of horn can be blown just once every seven days. The type
of horn, its powers, and who is able to employ it are determined by rolling
1d20 and consulting the table below.
Any character whose group is unable to employ a particular horn of Valhalla will be attacked by the berserk fighters summoned when the character blows
the horn.
Summoned fighters are Armor Class 4, have 6 hp points per die, and are armed
with sword and spear (50%), or battle-axe and spear (50%). They gladly attack
anyone the possessor of the horn commands them to fight, until they or their
opponents are slain, or six turns have elapsed, whichever occurs first.
Fully 50% of these horns are aligned and will summon only fighters of the
horn's alignment. A radical alignment difference will cause the horn blower to be
attacked by the fighters.
|
| Berserk Fighters
|
|
D20 Roll
| Type of Horn
| Summoned
| Usable By
|
1-8
| Silver
| 2d4+2 2nd level
| any group
|
9-15
| Brass
| 2d4+1 3rd level
| P, Wi, R
|
16-18
| Bronze
| 2d4 4th level
| P, Wa
|
19-20
| Iron
| 1d4+1 5th level
| Wa
|
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