Horn of the Tritons: This device is a conch shell horn which can be blown once per day (except by a
triton who can sound it three times daily). A horn of the tritons can do any one of the following functions when blown:
1. Calm rough waters in a one mile radius. (This has the effect of dispelling a
water
elemental or water weird.)
2. Summon 5d4 hippocampi (on a d6 roll of 1 or 2), 5d6 giant sea horses (on a
roll of
3-5), or 1d10 sea lions (on a roll of 6) if the character is in a body of
water in
which such creatures dwell. The creatures summoned will be friendly and will
obey, to the best of their understanding, the character who sounded the horn.
3. Panic marine creatures with animal or lower Intelligence, causing them to flee
unless each saves vs. spell. Those who do save must take a -5 penalty on their
attack rolls for 3d6 turns (30-180 rounds).
Any sounding of a horn of the tritons can be heard by all tritons within a three-mile radius.
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