Plaque
| Playing Card
| Effect
|
Sun
| KD
| Gain beneficial miscellaneous magical item and 50,000 XP
|
Moon
| QD
| You are granted 1d4 wishes
|
Star
| JD
| Immediately gain 2 points to prime requisite ability
|
* Comet
| 2D
| Defeat the next monster you meet to gain one level
|
Throne
| KH
| Gain Charisma of 18 plus a small keep
|
Key
| QH
| Gain a treasure map plus one magic weapon
|
Knight
| JH
| Gain the service of a 4th-level fighter
|
* Gem
| 2H
| Gain your choice of 20 pieces of jewelry or 50 gems
|
The Void
| KC
| Body functions, but soul is trapped elsewhere
|
Flames
| QC
| Enmity between you and an outer planar creature
|
Skull
| JC
| Defeat Death or be forever destroyed
|
* Talons
| 2C
| All magical items you possess disappear permanently
|
Ruin
| KS
| Immediately lose all wealth and real property
|
Euryale
| QS
| -3 penalty to all saving throws vs. petrification
|
Rogue
| JS
| One of your henchmen turns against you
|
* Balance
| 2S
| Change alignment instantly
|
Jester
| Joker
| Gain 10,000 XP or two more draws from the deck
|
*Fool
| Joker with Trademark
| Lose 10,000 experience points and draw again
|
* Vizier
| AD
| Know the answer to your next dilemma
|
* Idiot
| AC
| Lose 1d4 points of Intelligence; you may draw again
|
* Fates
| AH
| Avoid any situation you choose . . . once
|
* Donjon
| AS
| You are imprisoned (see below)
|