|  | Charge Cost Per Turn/ |  | 
| Cube Face | Movement Rate | Effect | 
| 1 | 1/1 | keeps out gases, wind, etc. | 
| 2 | 2/8 | keeps out nonliving matter | 
| 3 | 3/6 | keeps out living matter | 
| 4 | 4/4 | keeps out magic | 
| 5 | 6/3 | keeps out all things | 
| 6 | 0/normal | deactivates | 
| Attack Form | Extra Charges | 
| Catapult-like missiles | 1 | 
| Very hot normal fires | 2 | 
| Horn of blasting | 6 | 
| Delayed blast fireball | 3 | 
| Disintegrate | 6 | 
| Fireball | 3 | 
| Fire storm | 3 | 
| Flame strike | 3 | 
| Lightning bolt | 4 | 
| Meteor swarm | 8 | 
| Passwall | 3 | 
| Phase door | 5 | 
| Prismatic spray | 7 | 
| Wall of fire | 2 |