| Charge Cost Per Turn/
|
|
Cube Face
| Movement Rate
| Effect
|
1
| 1/1
| keeps out gases, wind, etc.
|
2
| 2/8
| keeps out nonliving matter
|
3
| 3/6
| keeps out living matter
|
4
| 4/4
| keeps out magic
|
5
| 6/3
| keeps out all things
|
6
| 0/normal
| deactivates
|
Attack Form
| Extra Charges
|
Catapult-like missiles
| 1
|
Very hot normal fires
| 2
|
Horn of blasting
| 6
|
Delayed blast fireball
| 3
|
Disintegrate
| 6
|
Fireball
| 3
|
Fire storm
| 3
|
Flame strike
| 3
|
Lightning bolt
| 4
|
Meteor swarm
| 8
|
Passwall
| 3
|
Phase door
| 5
|
Prismatic spray
| 7
|
Wall of fire
| 2
|