Categories of Magical Items
Most of the item descriptions below are complete in and of themselves. A few
categories of magical items require some general comments, however:
Artifacts and Relics: These are not listed here. They are the DM's province. Advice on the creation
and use of artifacts and relics can be found beginning in Chapter 10 .
Books: All magical books, librams, manuals, tomes, etc. appear to be "normal'' works
of arcane lore. Each is indistinguishable from all others by visual examination
of the outer parts or by detection for magic aura.
A wish spell can identify or classify a magical work. Other spells, notably commune, contact higher planes, limited wish, and true seeing are useless. A wish reveals the general contents of a book, telling what classes or
characteristics are most affected (not necessarily benefitted) by the work. A second wish is required to determine the book's exact contents.
After being perused by a character, most magical works vanish forever, but one
which is nonbeneficial to the reader may be attached to the character, and he
will be unable to rid himself of it. If the work benefits another character
alignment, the possessor is geased to conceal and guard it. As DM you should use your judgment and imagination
as to exactly how these items will be treated, using the rules in this section
as parameters.
Boots: All magical boots expand or shrink to fit the wearer, from halfling to giant
size.
Eyes: Mixing eye types is certain to cause immediate insanity for 2d4 turns. Once
this time has passed the character can (and should) remove one of the magical
lenses!
Ropes: Any magical rope which is broken or severed immediately loses its special
properties.
Note that though the miscellaneous magical items are broken into categories on
the tables for the purpose of random selection, all items are alphabetized
together in the following descriptions.
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