D100
|
|
Roll
| Effect
|
01-10
| Slow creature pointed at for one turn
|
11-18
| Deludes wielder for one round into believing the wand functions as indicated by a
second die roll
|
19-25
| Gust of wind, double force of spell
|
26-30
| Stinking cloud at 30-foot range
|
31-33
| Heavy rain falls for one round in 60-foot radius of wand wielder
|
34-36
| Summon rhino (1-25), elephant (26-50), or mouse (51-00)
|
37-46
| Lightning bolt (70' x 5') as wand
|
47-49
| Stream of 600 large butterflies pour forth and flutter around for two rounds,
blinding everyone (including wielder)
|
50-53
| Enlarge target if within 60 feet of wand
|
54-58
| Darkness in a 30-foot diameter hemisphere at 30 feet center distance from wand
|
59-62
| Grass grows in area of 160 square feet before the wand, or grass existing there grows to
10 times normal size
|
63-65
| Vanish any nonliving object of up to 1,000 pounds mass and up to 30 cubic feet in
size (object is ethereal)
|
66-69
| Diminish wand wielder to 1/12 height
|
70-79
| Fireball as wand
|
80-84
| Invisibility covers wand wielder
|
85-87
| Leaves grow from target if within 60 feet of wand
|
88-90
| 10-40 gems of 1 gp base value shoot forth in a 30-foot-long stream, each causing one
point of damage to any creature in path -- roll 5d4 for number of hits
|
91-97
| Shimmering colors dance and play over a 40-by 30-foot area in front of wand—creatures therein
blinded for 1d6 rounds
|
98-00
| Flesh to stone (or reverse if target is stone) if target is within 60 feet
|