Wand of Lightning: This wand has two functions that closely resemble wizard spells:
• Shock: This does 1-10 hit points of damage to a target struck in melee combat, with
no saving throw. Characters wearing metal armor and/or shields are treated as
armor class 10. Plain leather and wood work normally. Magical bonuses on metal
armor do not affect Armor Class, but a ring of protection does. The shock uses one charge.
• Lightning Bolt: The possessor of the wand can discharge a bolt of lightning. The stroke can
be either a forked or straight bolt(see wizard spell, lightning bolt ). Damage is 12-36 (6d6, treating 1s as 2s), but a saving throw is applicable.
This function uses two charges and has an initiate modifier of +2.
The wand may be recharged. It can perform only one function per round.
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