Wand of Frost: A frost wand can perform three functions that duplicate wizard spells:
• Ice storm: A silvery ray springs forth from the wand and an ice (or sleet) storm occurs
up to 60 feet away from the wand holder. This function requires one charge.
• Wall of ice: The silvery ray forms a wall of ice, six inches thick, covering a
600-square-foot area (10' x 60', 20' x 30', etc.). Its initiative modifier is +2, and it
uses one charge.
• Cone of cold: White crystalline motes spray forth from the wand in a cone with a 60-foot
length and a terminal diameter of 20 feet. The initiative modifier is +2, and the
effect lasts just one second. The temperature is -100 degrees F., and damage
is 6d6, treating all 1s rolled as 2s (6d6, 12-36). The cost is two charges per
use. Saving throw vs. wands is applicable.
The wand can function once per round, and may be recharged.
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