Plant Control: A plant control potion enables the individual who consumes it to influence the behavior of
vegetable life forms. This includes normal plants, fungi, and even molds and
shambling mounds—within the parameters of their normal abilities. The imbiber can
cause the vegetable forms to remain still or silent, move, entwine, etc.,
according to their limits.
Vegetable monsters with Intelligence of 5 or higher are entitled to a saving
throw vs. spell. Plants within a 20-foot by 20-foot square can be controlled,
subject to the limitations set forth above, for 5d4 rounds. Self-destructive
control is not directly possible if the plants are intelligent (see charm plants spell). Control range is 90 yards.
Table of Contents