Giant Control: A full potion of this draught must be consumed for its effects to be felt. It
will influence one or two giants like a charm monster spell. Control lasts for 5d6 rounds. If only one giant is influenced, it is
entitled to a saving throw vs. spell with a -4 penalty; if two are influenced,
the die rolls gain a +2 bonus—you're weakening the effect of the potion. The
type of giant subject to a particular potion is randomly determined.
| D20 Roll 
 | Giant Type 
 | 
| 1-5 
 | Hill Giant 
 | 
| 6-9 
 | Stone Giant 
 | 
| 10-13 
 | Frost Giant 
 | 
| 14-17 
 | Fire Giant 
 | 
| 18-19 
 | Cloud Giant 
 | 
| 20 
 | Storm Giant 
 | 
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