Giant Control: A full potion of this draught must be consumed for its effects to be felt. It
will influence one or two giants like a charm monster spell. Control lasts for 5d6 rounds. If only one giant is influenced, it is
entitled to a saving throw vs. spell with a -4 penalty; if two are influenced,
the die rolls gain a +2 bonus—you're weakening the effect of the potion. The
type of giant subject to a particular potion is randomly determined.
D20 Roll
| Giant Type
|
1-5
| Hill Giant
|
6-9
| Stone Giant
|
10-13
| Frost Giant
|
14-17
| Fire Giant
|
18-19
| Cloud Giant
|
20
| Storm Giant
|
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