Climbing: Imbibing this potion enables the individual to climb as a thief, up or down vertical surfaces. A climbing potion is effective for one turn plus 5d4 rounds.

The base chance of slipping and falling is 1%. Make a percentile check at the halfway point of the climb—01 means the character falls. For every 100 pounds carried by the character, add 1% to the chance of slipping. If the climber wears armor, add the following to the falling chance:

Armor
Chance to Fall
studded leather
1%
ring mail
2%
scale mail
4%
chain mail
7%
banded or splinted armor
8%
plate mail
10%
field plate
10%
full plate
12%
magical armor, any type
1%

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