Climbing: Imbibing this potion enables the individual to climb as a thief, up or down
vertical surfaces. A climbing potion is effective for one turn plus 5d4 rounds.
The base chance of slipping and falling is 1%. Make a percentile check at the
halfway point of the climb—01 means the character falls. For every 100 pounds
carried by the character, add 1% to the chance of slipping. If the climber wears
armor, add the following to the falling chance:
Armor
| Chance to Fall
|
studded leather
| 1%
|
ring mail
| 2%
|
scale mail
| 4%
|
chain mail
| 7%
|
banded or splinted armor
| 8%
|
plate mail
| 10%
|
field plate
| 10%
|
full plate
| 12%
|
magical armor, any type
| 1%
|
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