Climbing: Imbibing this potion enables the individual to climb as a thief, up or down
vertical surfaces. A climbing potion  is effective for one turn plus 5d4 rounds.
 The base chance of slipping and falling is 1%. Make a percentile check at the
halfway point of the climb—01 means the character falls. For every 100 pounds
carried by the character, add 1% to the chance of slipping. If the climber wears
armor, add the following to the falling chance:
  
| Armor 
 | Chance to Fall 
 | 
| studded leather 
 | 1% 
 | 
| ring mail 
 | 2% 
 | 
| scale mail 
 | 4% 
 | 
| chain mail 
 | 7% 
 | 
| banded or splinted armor 
 | 8% 
 | 
| plate mail 
 | 10% 
 | 
| field plate 
 | 10% 
 | 
| full plate 
 | 12% 
 | 
| magical armor, any type 
 | 1% 
 | 
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