Walk-On NPCs
There are several shortcut methods that can be used when role-playing NPCs who
only have brief appearances—the "walk-ons'' and "cameos'' of a role-playing
adventure.
Character Traits: The DM can choose some particular character trait—cowardice, greed, optimism,
precision, or whatever—and exaggerate it, take it to an extreme. This is most
effective for creating comical (or frustrating) situations.
Physical Traits: A particular physical trait—baldness, pot-bellied, bad teeth, wheezy, and
more—can be stressed. This helps fix the appearance of the NPC in the players'
minds, especially useful if the characters must describe or find the NPC again.
Habits: Like physical traits, simple habits—scratches his head, tugs on his beard,
stares at the sky when talking, or mumbles—can be used. The DM can actually act
out these simple habits at the table, adding a visual element to the role-playing
experience.
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