Table 69:

NPC Spell Costs

Spell Required
Minimum Cost
Astral spell
2,000 gp per person
Atonement
*
Augury
200 gp
Bless
*
Charm person
1,000 gp
Clairvoyance
50 gp per level of caster
Commune
*
Comprehend languages
50 gp
Contact other plane
5,000 gp + 1,000 per question
Continual light
1,000 gp
Control weather
20,000 gp
Cure blindness
500 gp
Cure disease
500 gp
Cure light wounds
10 gp per point healed
Cure serious wounds
20 gp per point healed
Cure critical wounds
40 gp per point healed
Detection spells (any)
100 gp
Dispel magic
100 gp per level of the caster
Divination
500 gp
Earthquake
*
Enchant an Item
20,000 gp plus other spells
ESP
500 gp
Explosive runes
1,000 gp
Find the path
1,000 gp
Fire trap
500 gp
Fools' gold
100 gp
Gate
*
Glyph of warding
100 gp per level of the caster
Heal
50 gp per point healed
Identify
1,000 gp per item or function
Invisible stalker
5,000 gp
Invisibility
500 gp
Legend Lore
1,000 gp
Limited wish
20,000 gp **
Magic mouth
300 gp
Mass charm
5,000 gp
Neutralize poison
100 gp
Permanency
20,000 gp **
Plane shift
*
Prayer
*
Protection from evil
20 gp per level of caster
Raise dead
*
Read magic
200 gp
Regenerate
20,000 gp
Reincarnation
*
Remove curse
100 gp per level of caster
Restoration
*
Slow poison
50 gp
Speak with dead
100 gp per level of caster
Suggestion
600 gp
Symbol
1,000 gp per level of caster
Teleport
2,000 gp per person
Tongues
100 gp
True seeing
5,000 gp
Wish
50,000 gp **
Wizard lock
50 gp per level of caster

* This spell is normally cast only for those of similar faith or belief. Even then a payment or service may be required.

** Some exceptional service will also be required of the player character.

In general, the costs of purchasing a spell are such that it is far better for someone in the party to learn the spell. In general, the mercenary use of NPC spellcasters should be discouraged whenever possible. The player characters are supposed to face challenges on their own!

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