Securing Permission
Thus, in at least these three situations, player characters would do well to
secure the cooperation of local officials before they do anything. Such
cooperation is rarely forthcoming without some kind of conditions: A noble may require
a cash bond before he will agree to release those under him; guilds may demand
concessions to regulate their craft within the boundaries of the player
character's lands; dukes and kings may require treaties or even diplomatic marriages;
burghers could ask for protection or a free charter. Anything the DM can
imagine and negotiate with the player is a possibility.
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