Penalties for being held or attacking a held opponent do not apply to
wrestlers. Wrestling involves a lot of holding and twisting, and the damage resolution
system for punching and wrestling takes this into account.
If the attack roll is successful, consult Table 43 to find the result of the attack: Cross-index the character's modified attack
roll with the proper attack form. If, for example, a character successfully
punched with an 18, the result would be a rabbit punch. If he rolled an 18 on a
successful wrestling attempt, the result would be a kick. Punching and wrestling
attacks can succeed on attack rolls of 1 or less, exceptions to the general
rule.
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