Table 35:

Combat Modifiers

Situation
Attack Roll Modifier
Attacker on higher ground
+1
Defender invisible
-4
Defender off-balance
+2
Defender sleeping or held
Automatic*
Defender stunned or prone
+4
Defender surprised
+1
Missile fire, long range
-5
Missile fire, medium range
-2
Rear attack
+2

* If the defender is attacked during the course of a normal melee, the attack automatically hits and causes normal damage. If no other fighting is going on (i.e., all others have been slain or driven off), the defender can be slain automatically.

The DM can also throw in situational modifiers, (e.g., a bonus if the target is struck from behind, or a penalty if the target is crouching behind a boulder). If the final, modified die roll on 1d20 is equal to or greater than the number needed to hit the target, the attack succeeds. If the roll is lower than that needed, the attack fails.

Table of Contents