Table 25:
Horse Quality
Quality |
Movement Rate |
Carrying Capacity |
Cost |
Modifier |
Modifier |
Modifier |
|
Nag |
50% |
25% |
-- |
Broken-down |
75% |
50% |
-- |
Average |
-- |
-- |
-- |
High-spirited |
133% |
125% |
x2 |
Charger |
150% |
133% |
x4 |
The movement rate modifier is the adjustment applied to the base movement rate for that type of horse. A broken-down light war horse would have a movement rate of 18, 75% of the normal 24. A high-spirited light war horse would have a movement rate of 32, one-third more than normal. Fractions should be rounded down.
The carrying capacity modifier is the percentage of the base weight the horse can carry. A nag can only carry 50% as much as a normal horse of the same type, while a charger can carry one-third more than normal. Again, fractions should be rounded down.
The cost modifier gives a general idea of the markup that should be applied to the horse. Poor quality horses do not have negative modifiers, since merchants will always try to get at least the average price for a horse. In this case, it is the job of the player to talk down the price.