The Limits of NPC Alignment
Remember, however, that alignment is not personality. If every lawful good
merchant is played as an upright, honest, and friendly fellow, NPCs will become
boring in a hurry. Just because a merchant is lawful good doesn't mean he won't
haggle for the best price, or even take advantage of some gullible adventurer
who is just passing through. Merchants live by making money, and there is nothing
evil about charging as much as a character is willing to pay. A chaotic good
innkeeper might, quite reasonably, be suspicious of or hostile to a bunch of
ragged, heavily armed strangers who stomp into his inn late at night. A chaotic
evil wizard might be bored and happy for a little companionship as he sits by the
inn's fire.
To create memorable NPCs, don't rely solely on their alignment. Add
characteristics that make them interesting, adapting these to fit the character's
alignment. The merchant, perhaps feeling a little guilty about over-charging the
adventurer, might give the next customer a break on the price. The innkeeper might
be rude to the adventurers while clearly being friendly to other patrons. The
chaotic evil wizard might discover that, while he wanted some companionship, he
doesn't like the company he got. He might even leave behind a token of his
irritation, such as bestowing the head of a donkey on the most annoying character.
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