5th Level

Hold Monster

Since this spell immobilizes victims and prevents them from moving under their own power, it is a very effective way to bring down flying creatures. Hold monster cast on a creature hovering overhead will not only cause it to fall to the ground, it also might suffer a significant amount of damage when it hits (1d6 hit points of damage per every 10 feet fallen).

Telekinesis

This spell can be used to scoop up slimes, jellies, and other semiliquid creatures in jugs or similar containers. If the containers are sealed, telekinesis can be used to position the containers over an opponent's head, then tipped to dump their contents. Such containers could also be filled with poison, acid, or other damaging substances

Table of Contents