Worlds With Excessive Amounts of Magic

In worlds where magic is relatively common, the non-wizard is sometimes the outsider. Wizards are the most frequently encountered character class and typically hold all positions of power. Wizards of good alignments consider themselves caretakers of the non-wizard population; wizards of evil alignments see the non-wizards as an exploitable resource.

Kingdoms controlled by evil wizards often clash with one another. They also frequently wage war on kingdoms controlled by good wizards. The awesome power wielded in these conflicts can easily devastate the entire world. (Think of such conflicts as the wizardly equivalent of nuclear war.)

Mentors and academies of magic are common, as are wizards of all schools and levels. Novices tend to rise quickly in ability, and high-level wizards are in abundance. Magical items and magical monsters abound. There may be a large number of priests as well, since they are also magic-users, but an abundance of wizards does not guarantee that a world has an abundance of priests. (Priests get their magical abilities from the gods, who may be as generous or as stingy with their gifts as the DM wants.)

Worlds where magic is prevalent are invariably populated by a large number of powerful characters. The DM will probably have his hands full trying to maintain play balance, devising challenging adventures for his player characters, and prevent non-wizard player characters from feeling overwhelmed or insignificant. For these reasons, it is suggested that only experienced DMs attempt to stage adventures in a magic-heavy campaign world. Creating a world where magic is taken for granted can be difficult, but for DMs and players up to the challenge, it can be a fascinating alternative

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